Temple of Thunder III: what Evoplay changed in the third instalment
Evoplay writes the third chapter with a Roman numeral — Temple of Thunder III — even though the file name lost it somewhere along the way. Released in May 2026, it looks entirely conventional from the outside: five reels, three rows, twenty lines, a thunder god in the background. Everything that distinguishes it happens after the bonus opens.
The rework here is to Hold & Win itself. Rather than simply collecting cash values, this version lets booster symbols act on totals that have already been collected, so the shape of a round depends on which symbols land next to which. A base game screenshot tells you nothing about that.
The game itself: studio, grid and figures
Return is 96.19 %, volatility is high, and the studio also publishes a hit frequency of 29 %. Taken together those two numbers describe the session better than either does alone: something lands about every third spin, most of it below the stake, and the real result is decided in the feature. On the ceiling, sources use different units rather than different facts — catalogues quote roughly 3,000x the bet, while Evoplay states a cash cap of 233,475 €. The figure that binds your session is the one shown in the rules window.
| Specification | Value |
|---|---|
| Studio | Evoplay |
| Grid | 5×3, 20 paylines |
| RTP | 96.19 % |
| Volatility | high |
| Hit frequency | 29 % of spins |
| Maximum win | about 3,000x the bet; the studio also states a 233,475 € cap |
| Release date | May 2026 |
| Jackpots | five tiers: Mini, Minor, Major, Mega, Grand |
Bonus features
Hold & Win opens on six or more special symbols — Cash, Jackpot or Booster — landing at once. They lock, three respins start, and the counter refreshes with every additional special symbol. The boosters are the new part: Cash Booster adds half again to the collected total, Super Cash Booster doubles it, and Jackpot Booster promotes the prize a tier. Fill every position on the grid and the whole payout is doubled.
The second route is free spins from three or more scatters, played with Zeus and wild symbols appearing more often, and extendable through retriggers. Buy options are extensive: entry to Hold & Win at 97x the bet, free spin packages of ten, twelve or fifteen spins starting at 77x, and separate booster purchases.
Stakes and limits
The stake ladder depends on the build in front of you, but the buy prices allow a useful calculation regardless. At 97x, one Hold & Win entry costs almost 20 € even at a 0.20 € stake. Against a 50 € budget that is two and a half attempts, and two unlucky rounds end the session. If buying is on the table at all, work backwards: choose the stake at which the budget absorbs five failed entries, not one.
Demo mode and bonus wagering
Demo play earns its keep here because the two things worth knowing — how rarely the grid fills completely, and how often a booster lands beside the big values — cost real money to learn otherwise. Play money pays nothing and clears nothing. One clause deserves particular attention with this title: many operators forbid feature buys entirely while a bonus is active, and using one can void the balance outright. The euro arithmetic of wagering and the actions that erase it are covered on the wagering requirements page, and the offer structure on the welcome bonus page.
Open Temple of Thunder III in the Laimz catalogueFrequently asked questions
What do the RTP and hit frequency figures mean in practice?
What triggers the Hold & Win round?
What do the booster symbols change?
Can the bonus be bought?
Related reading
The other Evoplay title here is Ultra Reels Fruteria, which uses a related collection idea in a much smaller frame. For fixed jackpot tiers built by a different studio, compare Sticky Coin: Hold the Spin. How jackpot tiers differ from pooled progressive prizes is explained in the slots section.